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AI Insights · Timothy · July 2022

Top 5 3D Anime Games on iOS in Australia Q2 2022

In Q2 2022, the top 5 3D Anime games on iOS in Australia showcased diverse trends in downloads, revenue, and active users. Sensor Tower provides in-depth insights into these app performances.

Top 5 3D Anime Games on iOS in Australia Q2 2022

In Q2 2022, the top 5 3D Anime games on iOS in Australia exhibited a range of performance metrics. Here's a detailed look at the weekly trends for downloads, revenue, and active users for each game, based on data from Sensor Tower.

Genshin Impact from COGNOSPHERE PTE. LTD. saw its weekly revenue peak at approximately $370K in late March, with a significant drop to around $88K by late April. The revenue fluctuated throughout the quarter, ending at about $55K in the last week of June. Weekly downloads started at around 3.2K in late March and showed a declining trend, reaching around 2.1K by the end of June. Active users began at roughly 50.4K, with a slight decline to about 45.2K in late April, and stabilized around this range for the remainder of the quarter.

DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had a notable increase in weekly revenue, peaking at approximately $76K at the end of May. Weekly downloads experienced a steady rise from around 638 in late March to about 1.3K by mid-June, before dipping to 927 in the last week of June. Active users showed minor fluctuations, starting at around 15K and ending the quarter at approximately 14.1K.

Summoners War from Com2uS Corp. experienced a weekly revenue peak of about $48K in mid-April, with a gradual decline to around $11K by mid-June, and a rise to approximately $34K by the end of June. Weekly downloads were relatively low, ranging from around 59 in late March to a peak of 172 in late April, then fluctuating around 100 towards the quarter's end. Active users started at approximately 5.8K, with a gradual decline to about 4.7K by mid-June, ending at around 5.4K.

The Seven Deadly Sins from Netmarble Corporation showed a significant increase in weekly revenue, peaking at approximately $24K in early June. Downloads remained relatively stable, starting at around 134 in late March and ending at 135 by the end of June. Active users showed a slight decline from around 1.6K in late March to approximately 1.3K by the end of June.

Honkai Impact 3 from COGNOSPHERE PTE. LTD. had a peak in weekly revenue at around $21K in mid-May, with fluctuations throughout the quarter, ending at about $8K in the last week of June. Weekly downloads started at around 286 in late March, peaking at 571 in mid-April, and ending at approximately 395 by the end of June. Active users showed a downward trend, starting at around 2.6K in late March and decreasing to about 1.7K by the end of June.

For more detailed insights into these apps and their performance metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022